There are two boxes beneath the side tool bar filled with colorsselecting Foreground color will use the color of the front square as the image color, and Background color will use the rear square color. Click OK to create your image. Make the Layers dock visible. Open the Windows menu and select Dockable Dialogs. Select Layers from the list. Create a new layer for your first element. Each piece of your animation must be on a separate layer. Click the small square piece of paper at the bottom left corner of the Layers box to open the New Layer dialog. Type a name for your layer next to Layer name so you can easily switch between layers later. To ensure a seamless animation, set the color to Transparent, then click OK. Add images or text to the layer. If you want to draw on this later, click the paintbrush icon in the sidebar, select a color, and draw your picture. To insert text, click the A on the sidebar, then click somewhere to begin typing. Anything you put in this layer will be animated together. In other words, if you type some text and draw an image on this layer, these two elements will be in the same frame of the animation. After youre done putting images or text on this layer, look at the layers dialog and notice the Opacity option. To make a layer less opaque, slide the knob down until you see your desired results. Create another layer, if desired. This step can be repeated for as many different layers as youd like in your animation. Give this new layer a name thats unique from the last layer, then click OK. View a preview of your animation. Open the Filters menu and select Animation, then Playback. You will see a preview of your animation, which GIMP creates from each of your layers. Change animation options. Open the File menu and click Export, then select GIF image. Make sure the box is checked next to As animation. If you want the animation to loop continuously, put a check next to Loop Forever. Next to Delay between frames where unspecified, enter the time in milliseconds youd like each frame to display. By default, its 1. Change it to something larger, like 3. Export. 9. Fine tune the delay. Windows Loader 2 0 2 By Daz Category here. If you dont want each of your layers to appear for the same amount of time, you can edit the duration of each layer independently. Right click one of the layer names in the layers dialog and select Edit layer attributes. Next to the layer name, type the duration in milliseconds directly, without a space, like this LAYERNAME2. Click OK to save that layer, and modify any additional layers in the same way. Preview and export your animation. In the Filters menu, click Animation and select Playback to see how your changes have modified the animation. When youre ready to save the image, click File then Export, and choose GIF image once more. Give your animation a name and click Save to finish. Graphics. Magick GM Utility. By default, the image format is determined by its magic number, i. To specify. a particular image format, precede the filename with an image format name. The magic number takes precedence over the filename suffix. When a file is read, its magic number is stored in the image magick. In output files, the prefix takes precedence over the filename suffix. To read the built in formats GRANITE, H, LOGO. NETSCAPE, PLASMA, and ROSE use a prefix including the colon without a. To read the XC format, follow the colon with a color. To read the CAPTION format, follow the colon with a text. When you specify X as your image type, the filename has special. It specifies an X window by id, name, or. Specify inputfile as for standard input. If inputfile has the extension. Z or. gz, the. file is uncompressed with uncompress or gun If outputfile has the extension. Z or. gz. the file is compressed using with compress or gzip respectively. Use an optional index enclosed in brackets after an input file name to. Photo CD e. g. img. MPEG images. e. g. A subimage specification can be. For raw images, specify. Surround the image name with. Single images are written with the filename you. However, multi part images e. Post. Script. document with adjoin specified may be written with the scene. In order to include the scene. For example. image0. Only a single. specification is allowed within an output filename. If more than one. It is best to embed the. When running a commandline utility, you can. This is convenient in the event you have too.