While on assignment in Los Angeles, California, he is one of the last people to see the Flash before that mystery mans kidnapping at the behest of the time travelling villain Per Degaton. Due to the time paradoxes inherent in Dr. Zees 1. 94. 7 technology, the events of that first week of December,citation needed any and all which surround the villains intrusion from the future, become undone to one extent or another when Degaton returns to the future. Though Johnny Chambers loses his memory of the details of that week along with the other heroes and Degaton himself, in the end he goes from lone mystery man to member of President Roosevelts All Star Squadron. That pivotal adventure began with Johnny following the trail of the disappearing JSA members. He makes his way to Washington, D. C. and encounters, for the first time, Miss Libby Lawrence. As Johnny Quick he meets Liberty Belle, Plastic Man, Dr. Mid Nite, the Hawkman, Robotman, and the Atom, and with these heroes meets with President Roosevelt. They are told of the Japanese attack on the American Fleet at Pearl Harbor. President Roosevelt announces to this handful his desire that the Justice Society of America mobilize all American costumed heroes into a single unit, an All Star Squadron, responsible directly to the President. Their first mission is to fly to the west coast and search out any saboteurs and hopefully prevent any Japanese attack on the US mainland. All Star Squadron 1, 9. That very same day Johnny helps save San Francisco as well as the town of Monterey from Degatons hypnotized Japanese pilots and their fearsome Zeroes. He also helps his comrades while in Degatons super submarine before it winked out of existence. All Star Squadron 2 3, 1. The assembled heroes then use their unique powers to travel to Hawaii and see the terrible consequences of the attack on Pearl Harbor. They also see firsthand the supernatural effects of the Spear of Destiny and Holy Grail, and learn that even super men can become manipulated by magic. The Axis now has an invisible barrier about their tactical fronts that will snare any magical mystery man and cause them to fight for tyranny. All Star Squadron 4, 1. As for Johnny and Libby, from their first meeting the tension between them is evident as they immediately enter into a flirtatious relationship. The relationship endures many hardships in the next few months especially when Libby takes on responsibilities as Chairwoman of the Squadron after being voted in by secret ballot, but nonetheless the relationship perseveres and the two wed on April 1, 1. In those first few months of the All Stars Johnny and the Squadron are actively involved with President Roosevelt and the visiting Prime Minister of the United Kingdom, Winston Churchill. Johnny not only protects Churchill from Nazis, the super Nazi called Baron Blitzkrieg, and from brain washed POWs in the form of Commander Steel, he too saves the Statue of Liberty and the National Monument from attacks by Nazi sympathizers. He also travels to the Yucatn, Mexico, in the days before Christmas in order to help Carter Hall rescue his fiancee Miss Shiera Sanders. There, too, they fight Nazis and Mexican Nazi sympathizers. All Star Squadron 5 9, 1. Early January finds Johnny present when an eye shaped craft flies over Washington D. C. From it there materializes a tall being who claims to be Akhet, an alien and representative of the space faring Binary Brotherhood. This is all a trick orchestrated by Hath Set in his reincarnated identity of Dr. Anton Hastor. This alien and alien ship appear over various cities and locations the world over and the message is always the same All Earths nations must surrender to Akhet, as emissary of the Brotherhood. All who resist will be obliterated. For a brief moment in the history of the terrible World War, all the leaders become united against a common threat. Hitler, Mussolini, and Tojo all send word to Roosevelt and Churchill that they are ready to join in common defense against the alien. This union never comes about, however, for various heroes of the All Star Squadron are able to discover the deception and defeat Hath Set. All Star Squadron 1. In early February the members of the disbanded JSA are missing. An emergency meeting of the All Stars is called and the Tarantula is invited for the first time. The meeting is interrupted by an attack by a crazed Fairytales Fenton and after he is dealt with, the All Stars head over to the grounds of the 1. New York Worlds Fair where a mysterious threat is being broadcast in Morse Code. This results in the All Stars meeting, for the first time in combat, the Brain Wave. Within the Perisphere the group find the comatose bodies of the JSAers and are given an ultimatum enter into the dream world crafted by the villain and save the heroes from within, or else be killed. Johnny and company enter into the dreamscape but they fail as quickly as did the JSAers. Only the timely intervention of the Green Lantern saves the heroes and destroys the dream machine. After Brain Waves defeat the group chooses the Perisphere and Trylon as their new HQ. All Star Squadron 1. This adventure quickly leads into the next as Johnny finds himself with Danette Reilly when they are attacked by the man calling himself the Cyclotron, but Johnny cant keep Danette from being kidnapped. He joins with Robotman and Commander Steel and soon they discover that the Cyclotron is only a minion of the Ultra Humanite. After yet another battle, Robotman is taken captive. In his civilian identity, Johnny is present at the Carole Lombard Memorial War Bond Drive in Manhattan. It just so happens that that is the site of the Ultra Humanites next attack. Though he saves numerous lives, he also suffers grave injuries and is taken to the hospital. After leaving the hospital early, he makes his way to the Perisphere and meets up with a small group of mystery men, including the Flash. The All Stars have already traveled to three separate cities in danger of disaster at the hands of the Ultra Humanite Brooklyn, Detroit, Los Angeles, and suffered various defeats. Johnny joins with the groups and together they defeat the villain. Note Any reference in the pages of the All Star Squadron to Earth Two heroes such as Superman, Batman and Wonder Woman cannot be canon in the post Crisis universe, and the engagement of the time traveling Earth Two Infinity Inc. Suffice it to say, the Ultra Humanite had minions and the minions lost. Johnny Quick QuicksilvereditDuring the War Johnny meets other speedsters, the Flash and Quicksilver Max Mercury. Quicksilver becomes a mentor for Johnny, though the hotheaded Johnny does not always take his advice easily. In 1. 94. 8 Quicksilver disappears and in the 1. Johnny retires for the most part as a mystery man. The Best Video Game Handguns. If youve played video games, youve encountered a handgun. In the right game, a handgun can be an object of menace or empowerment. But video games often treat them as a starter weapon to be replaced as soon as possible. What makes for a great video game handgun A Brief History Lesson. Handguns are among the oldest type of firearms. Originating in ancient China as small hand cannons, guns eventually evolved into muzzle loaders, like those seen in Assassins Creed. IV Black Flag, then revolvers, like most of the handguns in Red Dead Redemption, and eventually semi automatic pistols, like the M1. Call of Duty and Medal of Honor. Police forces started equipping guns in the 1. When World War I came to a close, weapons manufacturers turned to the police to maintain their sales. Firearms and police forces have been closely connected ever since. Handguns are almost as old as video games themselves. What may have been the first video game handgun appeared in Taitos 1. Western Gun, a Wild West themed game where players shot at each other with revolvers. Other early examples of handguns include Nintendos 1. Western game Sheriff, Capcoms 1. Gun. Smoke, and Konamis 1. Sunset Riders. 1. Castle Wolfenstein, most notable for being the earliest stealth game, begins with a dying prisoner handing the player a gun they stole from the guards. In gameplay, the gun appears to be a handgun of some kind, most likely a Luger pistol. As games grew in sophistication and platforms grew in power, handguns became firmly entrenched in video game design. How Handguns Work. Whether its Dooms classic pistol or Bloody Marys Smith Wesson Model 2. The Wolf Among Us, handguns are ubiquitous video games. The appeal is obvious handguns are small, portable, and easily concealed. When a villain reveals the gun hidden in his coat, its a moment of surprise. When a gunslinger draws on his opponent and wins the duel, its thrilling. Its a lot harder to hide a rifle or draw a shotgun quickly. While there have been a staggering variety of handguns throughout the centuries, the most common types in games are revolvers and pistols, though the term pistol is often used synonymously with all handguns. Handguns start with a round, or cartridge, which consists of a case, the bullet, a primer, and the propellant. The cartridge is inserted into the chamber. Pulling the trigger causes the firing pin to strike the cartridge, which causes the primer to ignite the propellant. The expanding gases from the propellant push the bullet through the barrel of the gun, sending the bullet towards its target. The difference between a revolver and a pistol is in the way they chamber bullets. A revolver features a cylinder, which is usually loaded with six rounds, though there have been rare, unsuccessful variants over the years with as many as 3. When you pull the trigger, the cylinder rotates and the hammer pulls back. When you let go, the hammer strikes, firing the round. When you pull again, the cylinder rotates, and so on. Heres a detailed video demonstrating the entire process. Pistols work differently. Rather than a cylinder, the pistols rounds are loaded into a magazine, which is usually inserted into the pistols grip. A round cant be fired until its chambered, or transferred from the magazine to the chamber. Pull the trigger, fire a round, chamber a new round, pull the trigger again. If youve played a lot of games, especially shooters, youre probably familiar with the basic pistol archetypes. From Half Life to Gears of War to Destiny, revolvers are portrayed as slow firing, powerful weapons, while pistols are portrayed as weaker but faster firing. This is a myth, because plenty of things can hamper a revolvers power, and in some cases revolvers can fire just as fast as pistols. Power has nothing to do with the way the round is chambered. A rounds power is determined largely by its kinetic force, and that force is determined by the round itself, based on the mass of the bullet and the power of the propellant. So why do shooters perpetuate these myths about how handguns work How Handguns Work In Shooters. Most shooter design can be traced, in some way, back to Doom, ids seminal 1. Doom cemented basic shooter weapon archetypes in video games the pistol, the shotgun, the automatic rifle, and the rocket launcher. In Doom, the pistol fired a single shot, the shotgun fired multiple pellets at once, the plasma rifle and chaingun fired multiple shots in quick succession, and the rocket launcher fired a single shot that did explosive splash damage. Developers have been fond of progression systems, and Dooms weapon based progression was near perfect start with the pistol, end up with the incredible plasma firing BFG. In the 2. 4 years since Dooms release, few developers have messed with the formula. Halo tried churn,where players had to constantly scavenge for weapons on the battlefield, and Borderlands went for a Diablo style stat system. But most shooters all begin the same way like Doom, they start with a handgun. As a result, handguns tend to be portrayed as weak starter weapons that you replace with more powerful shotguns or more accurate rifles. Some shooters, like Destiny or Borderlands, are based around stats as you grow in power, you find guns with better stats, doing, say, 1. Others, like Hitman, give pistols the advantage of being concealable or quiet, making them preferable over more aggressive weaponry. But by and large handguns are starter weapons, meant to be suffered through until something better comes along. Video game weapons rarely match their real world counterparts. In video games, shotguns tend to shoot confetti beyond three meters, and flamethrowers seem to be propane based movie flamethrowers, which are designed to keep actors safe rather than behaving like their proper napalm based counterparts. Handguns are no different as the starting weapons, they tend to be weak, because they exist as gateway weapons that carry you along until you get to better weapons. But it doesnt have to be this way. How Breaking The Rules Leads To Better Handguns. Handguns dont need to be weak. Plenty of games contain unique takes on handguns that elevate them from starter weapons into some of the best weapons in shooter history. Titanfall 2 contains a level where you lose all your weapons, but you gain the smart pistol for the first time shortly after. What follows is a level thats all about empowerment. Every other weapon in the game needs aiming, but the smart pistol locks on and one shots enemies. This lets you wallrun without sacrificing your accuracy, making for an awesome escape sequence where you never stop running. Getting that pistol, in some ways, feels like the pinnacle of Titanfall 2s campaign. Wolfenstein The New Orders pistol is no slouch, but its the only weapon in the game that can be silenced. This makes it a great choice if youre trying to play stealthily. You can also dual wield and auto fire, adding to its versatility, but it shines in its unique role as a stealth tool. Since The New Order has plenty of stealth segments, the pistol holds its own. The Boltok, from the Gears of War series, is a legendary revolver. One of the Gears series best features is its gib system. Most enemies die as you would expect when theyre killed, but when the you headshot an enemy with the Boltok, his head practically explodes in a fountain of blood and viscera, accompanied by a satisfying splorch noise. The big secret to Gears special sauce is the way enemies react to its guns, and the Boltok creates some of the best reactions in the series. Halo Combat Evolveds M6. D seems like a regular pistol, but its got a nice 2. X scope on it, which isnt a common feature on video game pistols. Later Halo games treat pistols more like the traditional weak starter weapon, even when you dont actually start with a pistol, but the M6. D has high damage and can hold its own in a firefight.